

The stage chosen on character select determines which stage layout will be used. + sends the opponent flying into the corresponding neighboring stage, if available.

+ sends both players back down to the ground stage.

On hit, + launches both players into the sky battle stage, if available. X by itself is an attack that can swat away light projectiles, including generic fireballs and level 1 "Kamehameha" attacks. 3D attacks shift your character into the background as they charge towards the opponent, bypassing all attacks. If you are on the left side, use R, If you are on the right side use L. Special "3D attacks" can be performed by pressing or while holding down L or R. Holding or while holding down L or R will cause the player to dash. Double tapping and then holding or will result in a short ranged hop. There are close standing normals, far standing normals and crouching normals. Special thanks to Nerk for his amazing write up! This is used with permission and was originally hosted on the Wiki which can be found here: Īnyone familiar with other SNES DBZ games made by TOSE such as the Butouden series will be right at home with the control layout for this game: Dragon Ball Z: Hyper Dimension is a 2D fighting game that was released in 1996.
